199 java games for 178x208 screen resolution

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60 Gameloft Java Games for 320x240

Gameloft Java Games for 320x240 resolution





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Hands On Mobile Guitar Hero III S60v3 J2ME




Available for Nokia S60v3, various screen size (176x208, 240x320, 320x240, 352x416)
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EA Sports FIFA 09.v0.5.5 N-GAGE SymbianOS9.1

EA.Sports.FIFA.09.v0.5.5.N-GAGE.SymbianOS9.1.Cracked-BiNPDA



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Konami Metal Gear Solid v2.0.0 N-GAGE

Konami Metal Gear Solid v2.0.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA





What a delightful genre the 'run around shooting people' game is. So much so that developers had to go and spoil it with 'sneak around very quietly, make no noise, and don't kill anyone unless you really really have to' game. The inexplicable rise and adoption of the stealth game is something I fail to understand. Look, I've got hulking great machine gun here, I can see the plane I'm going to jump on at the end of the level – just let me kill the soldiers around it!

Some titles get the balance right in this action vs. stealth drama (and I'm looking at Syphon Filter on the PSP here), but Metal Gear Solid Mobile (MGS Mobile), just released for the Nokia N-Gage, eschews a full on kitted out combat system to concentrate on the stealth... and the game is all the better for it.



That's because a casual game, especially one on a mobile, needs much more laser-like accuracy on game play than a full blown console variant. And in MGS Mobile, they've delivered that on a plate. Admittedly they delivered it very quietly, but that's the whole style of the MGS world.

This isn't the first stealth game to hit the N-Gage; the classic N-Gage had two Splinter Cell stealth games. The first was nothing more than a side view platform game, where being spotted made you start the level again. It was the second (Splinter Cell Chaos Theory) that really brought stealth gaming to the N-Gage. That title had a huge range of buttons to press to make your character do various actions.



Thankfully that issue has been dealt with in this game. That might be down to the fact that the next-gen platform is generally gearing to similar control systems; it might be that as this is a new franchise everything could be put on a blank sheet of paper; or it might just be an attack of common sense from the developers. However the decision was made, it was smart.

Thanks to a top-down camera view (into a 3D world) the controls are essentially the cursor keys used to move the lead character, while the 'A' and 'B' keys are used for performing an action (fire a gun, throw a grenade, etc) and moving into first person perspective. This is where Konami start to use the differing inputs on the N-Gage. In the first person view, you don't move around the game area, but simply look about, and to do this, MGS Mobile accesses your phone's camera. Move your phone around, and the movement is tracked and replicated in the game screen.



It's a cute touch and yet again shows the potential of the multiple sensor input that N-Gage compatible devices have, but it does need a well lit room that has decent definition on the walls. Thankfully, it can be switched off and you can use the cursor keys to move around – something that I did on the third look around the world. Certainly when out and about this might be the only way to do it accurately. Still, congratulations for doing something different. There are other camera surprises along the way, to help you with lock picking and setting up some electronic camoflauge by taking a picture of a colour to paint your gear, but like the best plot lines in MGS, the fun is in the surprise.

Needless to say, controlling the main character (the amazingly-named Solid Snake) is pretty easy. Push closer to a wall to push your body against it to hide or move carefully through a gap, use the action key to jump over boxes and into spaces, switch to first person for a subtle sniping shot with a knock-out dart on a guard... It's all intuitive, easily-controlled, and most important for the N-Gage, it doesn't take to long to stop thinking “I'm playing a game on my phone” to “I'm playing a game” and that's an important leap.



The other important thing to note is, yet again, that N-Gage has another strong brand associated with gaming on the platform. Metal Gear Solid is a respected title (mostly on Playstation, it has to be said), and has a huge 'canon' of stories following the adventure of Snake. MGS fans' first question will be to ask where the MGS Mobile story fits in when put alongside the other titles. The answer is that it sits between MGS and MGS2: Sons of Liberty. The plot itself is based around Snake and his (your) partner at the end of a comms link, Ocelot, liaising with a Dr Victoria Reed to destroy a new version of the Metal Gear (Wikipedia has the easiest definition... "Metal Gear is a bipedal walking tank with nuclear weapon launching capabilities").

If you think the story sounds familiar, then be warned that MGS titles have lots of double crossing, twisty plots and hidden agendas. MGS Mobile is no different.

MGS Mobile is stunning. To have a decent portable MGS game is an achievement in itself, but to have one that plays well to the strengths of the device, while minimising the weaknesses - that's something that I praised Reset Generation for, and I'll repeat that praise here. MGS Mobile does suffer slightly in a few areas. There is an inevitable comparison to a console and the simplified controls do lead to you being led by the hand of the designer a bit more than in a full sized game. The maps and levels themselves offer little choice in direction – you rarely get the option to go around something instead of sneaking through the middle, but it keeps the goal of the game in sight, and of course makes the mobile experience one that works in the context of a play anywhere device.



And the thing is so addictive that you'll be happy to pull an all-nighter to finish the game, leading to unjustified complaints of “that was a bit short.” It wasn't that short, it's just you played it for ages in one sitting!

Is it mega? As in an All About Megagame award? I think it just scrapes in and should sit alongside Reset Generation as one of the games to really show off the N-Gage. Reset Gen also picked up a 90, but I'd still rate that (barely) as the top game as it was unique IP and designed 100% for the N-Gage, where MGS brings a lot of baggage to the handset - which is thankfully ditched for a good experience.

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Heroes



Join Hiro, Niki, Peter and more in the official, exclusive game of TV's most talked-about series, Heroes, and experience the show's mind-bending universe on your mobile phone. Relive the series' thrills by entering an epic game that chronicles the lives of ordinary people who discover they possess extraordinary abilities - and an ultimate destiny to save the world! Experience the excitement of super-human abilities as you sneak into places unnoticed, save lives and fight enemies with astounding skill.

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Infinite Dreams Hooked on Creature of the Deep N-Gage Symbian OS 9.1

Infinite.Dreams.Hooked.on.Creatures.of.the.Deep.v0 .74.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

Gameplay

Hooked On: Creatures Of The Deep is one of Nokia's flagship first party games, and one of the most eagerly awaited titles of the new N-Gage platform's launch. It's been published by Nokia itself, and the developers are the Polish company Infinite Dreams, who are well-known in the smartphone community for their acclaimed high-quality games such as K-Rally, Sky Force and Super Miners (all of which are available for N-Gage phones, just look for the versions labelled "Symbian S60 3rd Edition").

HO:COTD is a sort of combination of a fishing simulator and a role pla, with every successful catch earning you experience points (XP) that bring you closer to "levelling up", which unlocks new features, playing areas, items and even mini-games. You can just fish at random if you want, or you can choose to take part in a quest (usually to find a particular object lost underwater, or to catch a certain creature), or you can take part in tournaments which are held several times a day in the game world (they're offline tournaments against computer players, so you don't need an internet connection). All three activities can be done at once, so for example if you get bored of a quest you can go off to join a tournament

The game takes place in four real-life fishing resorts in Costa Rica, Alaska, Scotland and Thailand. Some of the characters you meet exist in real life, and the resorts themselves are represented by locations in the game based on real maps. You start the game in Costa Rica but as you earn experience you'll unlock the other locations, and you can fly to them from each resort's airport. As you level up, new fishing tackle will be available to you from the resort shop (you don't have to pay for it, just reach the right level of experience and go and collect it).

The controls for the game are very, very simple: you move with the direction pad, and you select things with either the direction pad button or the top gaming button (the A button). You also occasionally have to choose an option with the blue soft keys. The simplicity of the controls means you can play the game just as easily with one hand as two, and the game plays just as well in horizontal/landscape mode as it does in vertical/portrait mode. HO:COTD is suited to practically any phone model with any button layout.

You choose where to fish from a detailed 2D map which you drive your boat around. The map is animated, so for example you can see where other boats are fishing (if there are any), and the depth of the water is visible from the colours of the sea or lake. Once you decide on a place to fish, you just click the button and you're presented with a 3D view of the spot where you can look all round and up and down.

Using a golf style power meter, you press the button to cast your line, and then press it again to choose how far out you want the line to go. If you've managed to obtain a depth meter, you'll see a chart showing how deeply your lure has sunk, which is important as different lures sink at different speeds, and different fish live at different depths. Reeling the lure in keeps it at that depth, though it may drag it away from an interested fish. When a fish does try to take the bait, the game's camera zooms in on the end of your reel, and if the fish is ready to be reeled in a blue icon will appear telling you to press the game button.

This is where the excitement begins: you have to get the fish all the way back to the boat, with that distance represented by a blue bar. At the same time, the fish has to get away from you, so it tries to pull on the line as hard as it can, and the strain on your line is represented by a green and red bar next to the blue bar. If you don't reel the fish in it will get away, but if you do reel the fish in it will cause strain on the line. Your task is to balance the strain with the reeling, and this is where the essence of the game lies, in "playing chicken" with the strain gauge so that it goes as close to breaking point without actually breaking. This is made very difficult by the constant changes in direction of the fish, and you see it spinning you around in the main display, occasionally even jumping out of the water in a rather spectacular manner.
If the above process sounds complicated, it isn't, you get to know the game very quickly and fishing becomes an instinctive process. Catching a fish feels very much like a duel, which is probably as it should be.

If you manage to get a fish reeled all the way in, you receive experience points based on how rare the fish is and how difficult it is to catch. You can then either keep the fish or release it (the game generally rewards you for releasing fish, especially rare species).

Sometimes you'll find a fish is very easy to reel in, and then you'll discover it isn't a fish at all but an object of some kind. It's worth keeping all the man-made objects you find, as you receive bonus experience points for removing rubbish from the water, and the objects may help you solve certain quests. Particularly interesting are the messages in bottles that you catch from time to time, which reveal the back-story to the location you're in at the moment. For example the Costa Rica resort Costa Rica resort has lots of ancient maps and messages from Christopher Columbus

You'll also very occasionally catch a creature that isn't a fish, such as a turtle, crocodile or even (if you're lucky) the Loch Ness Monster.

Some Important Hints

One of the problems with HO:COTD is that it doesn't really have a tutorial to get you started, so let's take a break from the review for a moment and look at some important thins you should know before playing the game:
  • The "Pause" menu is your best friend, it contains all the important information you need to play the game.
  • The "Pocket" section of the pause menu contains your tackle box (where you can choose the fishing equipment you want to use), as well as a Pokemon-style bestiary of the fish you've caught in that resort, and a "Live Well" section containing all the objects you've kept.
  • Don't repeatedly pound the game button to reel in the fish, just keep it pressed down to reel in and release it if line tension is too high.
  • When you're at an appropriate level you can collect new tackle from the resort, represented by an orange circle with a house in it. You have to collect it for it to appear in your tackle box, and you have to then select it from your tackle box in order to use it.
  • Tackle unlocked when you reach a higher level is NOT necessarily better than tackle from a lower level, quite often a lower level item works better than a higher level item. For example some of the higher level lures sink much more quickly, which means they're useless in trying to catch fish which live near the surface. You need different kinds of tackle for different kinds of fish, there are no simple tackle "upgrades".
  • The green and red dots represent quests, just go to them and click on the button to find out what they are. If you want a further hint or a reminder of what you're supposed to do, go back to the dot and click on the button.
  • The game does have a variety of different lures, rods, lines and other equipment, but these aren't open to you when you begin. As you progress, the fishing techniques you can use become more subtle and complex.
  • Different fish live in different places, come out at different times of day, and live at different depths, so try to vary where and how you fish as much as possible. The depth meter will help you do this, as will an appropriate choice of tackle.
  • Your level, experience and tackle box only count in the resort you're in. You earn experience, levels and equipment completely separately in each resort, so for example you might be level 10 in Costa Rica but only level 2 in Alaska. In effect, each resort is a separate game.
  • If you want to use the rumble feature, as well as switching it on in the options menu you also have to have vibrating alert switched on in the phone profile you're currently using. For example, if you have the phone in offline mode, you'll have to activate vibrating alert in the "offline" profile for the rumble feature to work in the game. You can usually find the profiles icon in the "Tools" folder on the main menu screen.
  • Let the main menu of the game run on its own and you'll see fish and objects you've recently caught float by in a virtual aquarium.

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Resident Evil Degeneration Java Version 240x320


Resident Evil: Degeneration is a 3rd-person shooting full-3D survival horror game. This game is based on the opening scene of the movie of the same title.

The game starts from the airport, which is swarming with hordes of zombies. To complete the mission, you will figure out puzzles, rescue survivors, and seek a way out from the airport. Explore all the rooms to figure out the puzzles. You will need the ability to make lightning-fast decisions in each and every fight to the death. Make the best use of your weapons, items, map and information from your party.

Seven years after the tragedy in Raccoon City. At an airport somewhere in the United States. An ordinary autumn afternoon. One zombie is unleashed into this peaceful scene to attack everyone. In the airport starting to fill up with the undead, the horrific disaster is about to repeat itself...

Resident Evil is the world's best-known survival horror game series, with total sales of approximately 35 million units.





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ResidentEvilDegeneration240x320.rar



Rise Of Lost Empires








Hell’s gate has been rebuilt and a war is looming. Raise armies and lead your Empire to victory!

Features (may vary by handset):

  • A true game of strategy: colossal armies to lead, cities to build, and resources to manage.
  • 2 campaigns – one with humans, the other with Orcs – and no fewer than 20 missions.
  • Easy to pick up and play: build a city or lead an army with just a few clicks.
  • More than 20 units to control and 20 different buildings to construct.
  • 6 heroes with tremendous strength and magical powers that will lead your armies.
  • Digitized voices: hear your troops respond to the call of their master.

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Available for Nokia S40,S4012,S40v3,S60V1,S60V2,SE K500,SE K700,SE K750, SE K300.
Screen 128x128, 128x160, 176x208, 176x220,208x208, 240x320



Ferrari GT: Evolution








































Features (may vary by handset):


* 26 authentic Ferrari car models to drive: Ferrari California, F430, Enzo Ferrari, F40, Testarossa, 599 GTB Fiorano, 250 GTO and more. Race through the streets of 6 famous cities such as Paris, Rome and New York, and on 2 tracks, including the official Ferrari Fiorano track. Complete driving courses to obtain your driver’s license through fun challenges. A great sense of freedom: plot your own route on the map, travel from city to city and change your path at every crossroad. Take up numerous challenges from other Ferrari drivers.






* Availability

This game is available for the following phone models:

Nokia: 1680c / 2600c / 2610 / 2610b / 2626 / 2630 / 2660 / 2680 Slide / 2760 / 3109 / 3110c / 3120c / 3220 / 3230 / 3250 / 3500c / 3555c / 3600 Slide / 5000d / 5070 / 5140i / 5200 / 5220 / 5300 / 5310 / 5320 / 5500 / 5610 / 5700 / 6020 / 6021 / 6030 / 6060 / 6070 / 6080 / 6080b / 6085 / 6086 / 6101 / 6103 / 6110 / 6111 / 6120 / 6125 / 6126 / 6131 / 6133 / 6151 / 6210 Navigator / 6230 / 6230i / 6233 / 6234 / 6267 / 6280 / 6288 / 6300 / 6301 / 6500c / 6500s / 6555 / 6555b / 6600 / 6600 Fold / 6600 Slide / 6630 / 6670 / 6680 / 7210 Supernova / 7260 / 7310 / 7360 / 7370 / 7373 / 7390 / 7500 / 7610 / 7610 Supernova / E50 / E51 / E63 / E65 / E66 / E71 / N70 / N72 / N73 / N75 / N76 / N78 / N80 / N81 / N81 8GB / N82 / N85 / N91 / N93 / N95 / N95 8GB / N96


Download Here:
Gameloft.Ferrari.GT.Evolution.v1.2.0.128x128.J2ME.Retail-MSGPDA
Gameloft.Ferrari.GT.Evolution.v1.2.0.128x160.J2ME.Retail-MSGPDA
Gameloft.Ferrari.GT.Evolution.v1.2.0.176x220.J2ME.Retail-MSGPDA
Gameloft.Ferrari.GT.Evolution.v1.2.0.240x320.J2ME.Retail-MSGPDA

Bonus:

Ferrari GT Evolution HD for N95 E71 N81 N82 E90 E51 N6120



Eidos Mobile Tomb Raider Underworld

Eidos.Mobile.Tomb.Raider.Underworld.v0.4.9.S60v3.S ymbianOS9.1.Retail-BiNPDA








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Batman The Dark Knight




















Play as BATMAN in The Dark Knight, the thrilling action game based on the blockbuster film from Warner Bros. With the help of the police, BATMAN has been making headway against local crime bosses. However, things take a darker turn when a new reign of chaos is unleashed on the terrified citizens of GOTHAM CITY by a rising criminal mastermind known as THE JOKER. BATMAN must use every one of his dynamic fighting skills, his special gadgets and his stealth abilities in order to stop his most devious and personal enemy yet – THE JOKER!





  • Become THE DARK KNIGHTofGOTHAM CITY in an action adventure game based on the film.
  • Fight criminals using a dynamic combat system with simple controls
  • Utilize gadgets such as batarangs and grappling hooks
  • Use stealth abilites to evoke fear in the hearts of your foes

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Lego Batman S60v3 (3250/N80/N78/E61) J2ME Retail-compro (ML)















The game stars Batman and his sidekick Robin fighting crime and villainy in Gotham City. Batman's most dangerous and murderous foes have all escaped from Arkham Asylum and divided themselves into three groups, each led by a "clever" and well-known villain. The three villain groups are led by the Joker, the Penguin and the Riddler. Each leader has made plans to accomplish a personal goal. Each group is accompanied by hundreds of thugs and small timers who murder and steal under their orders. Each group member also has a specific set of goons that are tailored to their crimes..



Formula Extreme '09 v1.0.1 240x320





Get prepared for even greater emotions! 09 Formula Extreme is a new version of the last year’s highly ranked hit of Formula Extreme! A new view from the car cockpit and improved model of driving ensure even better impressions of the drive. Choose tyres, set spoilers and move on the track! Remember that a successful start in qualifications and good tactics of driving down to the pit-stop increase the chances of wining! Demanding competitors and 18 races of the season 2009 are waiting for you! Do your best and reach the podium! Are you ready to become a champion of Formula 1?

- a new stunning view from the cabin
- improved drive model
- 2 modes of the tournament for a single player
- a tournament for 2 players thanks to the option multiYou! Bluetooth
- 18 demanding routes patterned on the existing tracks
- new wonderful sceneries with changing weather
- possibility of presenting one of 11 teams
- selection of tyres and setting of spoilers, driving down to the pit-stop
- magnificent music which increases adrenaline

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MeBoy v2.1 - Gameboy Emulator now available for S60v3



MeBoy is a Gameboy emulator for mobile phones (which means you can use it to play Gameboy games on a mobile phone). It works on phones with support for Java Micro Edition, specifically MIDP 2.0.

NOTE: THEY HAVE RELEASED THIS VERSION WITH COMPATIBILITY FOR NOKIA v3 PHONES. CHECK OUT


Code:
http://www.arktos.se/meboy/phones.php
As of version 1.3, the much-requested support for Gameboy Color games is finally here! Beware though, most Gameboy Color games require twice the CPU speed of black/white Gameboy games. However, as you can see in the picture, a patient gamer can play them (albeit in slow-motion) even on a lowly K700i.

With MeBoy you can also save your progress at any time, whether the game supports saving or not! Any number of saved games can be stored concurrently (only limited by your phone's available storage space).

Installation:
Since mobile phones don't handle files in the same way computers do, you must include the ROM files in the game's ".jar" file before playing. Don't worry though, MeBoyBuilder automates the process (don't be intimidated by the list, it's really quite simple):

1. Make sure you have Java installed on your computer, version 1.5 or later.
2. Download MeBoyBuilder.jar.
3. Run MeBoyBuilder.jar by double-clicking.
4. Press the "Add ROM" and select a ROM file. Repeat for all games you want to add (some phones do not accept very large ".jar" files though).
5. Press the "Finish" button. The file MeBoy.jar is created for you (in the same directory as MeBoyBuilder.jar, or your browser's default directory).
6. Copy MeBoy.jar to your phone. If the phone accepted the file, you're done! Otherwise, read on:
7. Some phones want a ".jad" file, which is a text file with info about the ".jar" file. MeBoy.jad is created for this reason. (If your phone accepted MeBoy.jar, you do not need MeBoy.jad and can safely throw it away.)


Changelog:

* 17 Dec 2008: MeBoy 2.1 translated to Croatian and Serbian. Thanks PARAdoxx!
* 9 Dec 2008: Fixed bug in MeBoyBuilder which caused MeBoy 2.1 not to run on some emulators.
* 6 Dec 2008: MeBoy 2.1 released! 2.1 fixes several bugs in 2.0, including missing sprites and a bug that prevented the real-time clock to update. The "experimental" sound mode should now also sound much better. MeBoy also sports its own icon on the theme "What if the Gameboy Color had a numeric keypad?", but you can choose a different icon if you want in MeBoyBuilder. Finally, Greek and Russian translations are included - thanks Klimis Ioannidis and murrenna!


MeBoyBuilder.rar



Super Mario 2 - The Lost Level v1.0.2 S60v3 MultiScreen ML J2ME

"Lost Levels" Deep within Super Mario Bros. 3 fish story occult, at levels. Some of them earmarks of courtly, with working goals and multitudes of enemies, while others are devoid of enemies, lacking exits, or too straitened to be blazing levels. Whether they evolved into other levels, or were at bottom occupied as far as something testing, the "dissolute levels" take precautions an attractive glimpse into the expansion of Mario 3.

Lost enemies The wrecked levels carry two enemies not Non-Standard presently in the equal-sided levels: Garchaic Cheep Cheeps, and Green Parabeetles. The Ghoary Cheep Cheeps satisfactorily in groups and swim faster than usual Cheep Cheeps. The Green Parabeetle is basically a red Parabeetle that flies faster.

SuperMario2_The_Lost_Level_1.0.2_S60v3_MultiScreen



G. W. BUSH's Boot Camps

G. W. BUSH's Boot Camps [sis]
Now everyone can trow shoes at Bush + much, much more

























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